Number 106: Giant Hand
EARTH

Number 106: Giant Hand

  • ATK:
  • 2000

  • DEF:
  • 2000

  • View:
  • 5768




2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 7, 2026
70± 5/ 100
Power Score
Intrinsic 68
Deck 68

Number 106: Giant Hand — Power Evaluation

Final Score: 70 ± 5 · Confidence: Medium

  • Intrinsic: 68 · Deck: 68 · Meta: provisional
  • Primary role: Negation/Interaction

Why it scores here

Number 106: Giant Hand is a reliable but resource-intensive reactive negation tool that fits cleanly into any Rank 4-focused deck. Its strength lies in its broad splashability across 106 distinct archetypes and its dual disruption effect—negating opponent Effect Monsters while locking their battle position changes. However, the 2-material activation cost, dependence on pre-existing XYZ summons, and reactive nature (only triggering when opponents activate Effects) limit its proactive value generation. The 2000 ATK/DEF body provides standard utility only, and the negation is bypassed entirely by Normal Monsters, pre-summoned Effects, and removal.

Axis scores

Axis Score Evidence
Accessibility 70 Requires 2 Level 4 XYZ materials to summon and is not directly searchable, but appears as a consistent 1-copy staple achieving 100% inclusion in Utopia, Megalith, and other Rank 4-focused decks (observed)
Combo & Conversion 55 Listed in 3 combos at 100% appearance rate with all role counts at zero, suggesting passive board presence rather than active combo generation; the negation requires 2 materials per activation against Effect Monsters only (inferred)
Resource Economy 45 The 2 material detach cost for a single negation creates immediate resource pressure with no refueling or card-advantage generation, functioning as a net-negative trade-off (verified)
Effect & Interaction 75 Provides strong dual disruption through Effect negation and battle-position locking on either player's turn, but remains purely reactive and is entirely circumvented by Normal Monsters and pre-resolution Effects (verified)
Material Utility 50 2000 ATK/2000 DEF generic body with EARTH/Rock typing offering no specialized synergies; once Xyz-summoned and position-locked, conversion to other material types is impractical (inferred)
Resilience & Flexibility 55 Face-up field position is fixed by position lock, creating vulnerability to targeted and board-wipe removal; continuous negation effect permits multiple uses if materials remain available (inferred)
Deck-Building Efficiency 75 Generic Rank 4 Xyz splashable across 106 distinct archetypes with typical 1-copy inclusion and zero garnet/brick risk from the summoning requirement (observed)

Calculation

Weight profile: Pure Negation/Interaction role. Intrinsic ≈ 68, Deck ≈ 68, Meta = provisional. Modifiers: Exceptional splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck + 2 modifier

Strengths

  • Generic Rank 4 Xyz usable in 106+ distinct archetypes
  • Dual negation: shuts down Effect Monster abilities and locks position changes
  • Activatable on either player's turn for flexible timing
  • Continuous effect allows multiple negations if materials persist
  • Zero garnet/brick risk due to XYZ summoning method

Weaknesses

  • 2 material activation cost is resource-intensive
  • Only negates Effect Monsters; Normal Monsters bypass entirely
  • Purely reactive; does not generate board advantage or card advantage
  • 2000 ATK/DEF is unremarkable for a dedicated XYZ slot
  • Position lock leaves the card vulnerable to removal after negation

Counters / choke points

  • Normal Monster effects are unaffected by negation
  • Pre-resolution Effects activated before Giant Hand is summoned escape negation
  • Removal spells (Raigeki, Dark Hole, destruction effects) eliminate the card
  • Banish effects sidestep the negation mechanic
  • Decks heavy on Normal Monsters reduce the card's disruption value

Best use

Reactive disruption piece; Effect Monster negation and position lock in Rank 4-focused decks. Decks: Utopia, Megalith, Onomat, Blitzclique, Ryzeal, Umbral Horror, Mitsurugi, Advanced Crystal Beast, Heraldic, Madolche. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: negates target Effect Monster effects and locks battle position; 2 material activation cost; Rank 4 XYZ Summoning requirement (2 Level 4 monsters); Appears in 400 deck samples across 106 distinct archetypes; 100% inclusion rate in Utopia, Megalith, Advanced Crystal Beast, Heraldic, Madolche (usage statistics); Top deck partners are hand traps and staples (Ash Blossom 71.2%, Droll & Lock Bird 58.5%); No banlist restrictions; assumed 3 copies legal
  • Observed: Appears in 3 combo boards at 100% frequency; average combo power index 100; Typical 1 copy per deck (avg 1.09 copies, max 3 in outlier builds); 61% of decks running it are Rank 4-focused gameplay types; Consistently listed in 'Extra Deck' and 'Tech Cards' sections across 6 guides; Top deck partners are hand traps (Ash, Droll) and staple interaction (Called by the Grave, Evilswarm Exciton Knight)
  • Inferred: Reactive negation provides disruptive value by preventing opponent Effect Monster activation on either player's turn; Generic Rank 4 body and lack of archetype lock enable splashability across 100+ distinct decks; 2 material cost creates resource pressure and requires preservation of XYZ materials; Position lock interaction adds value against turn-dependent strategies but does not enable combo lines; 2000 ATK/DEF provides standard offensive/defensive stats with no specialized synergy
  • Data gaps: Combo role tracking absent: card appears in 3 combos with all role counts (starter/searched/material/payoff/end_board) at 0%, indicating either passive placement or data tracking gap No banlist token provided; assumed unlimited (3 copies) legal No dated metagame sample supplied; Meta power remains null Card does not appear in top-card data rankings, preventing calibration against top-tier meta staples











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